Magnus

Magnus

The Grey Blade; the Unarmed Archmage

Class Wizard 17 Race Human (Weohstan) Background Sage Alignment Neutral Good
Age: 46 at death (deceased) Gender: Male Height: 5'11" Weight: 170 lbs Eyes: Grey Hair: Black, going silver at the temples when he died
12
Armor Class
89
Hit Points
30 ft
Speed
+1
Initiative
+6
Prof. Bonus
13
Passive Perception
Str 10 +0
Dex 12 +1
Con 14 +2
Int 20 +5
Wis 16 +3
Cha 13 +1

Saving Throws

  • +0 Strength
  • +1 Dexterity
  • +2 Constitution
  • +11 Intelligence
  • +9 Wisdom
  • +1 Charisma

Skills

  • +1 Acrobatics (DEX)
  • +3 Animal Handling (WIS)
  • +11 Arcana (INT)
  • +0 Athletics (STR)
  • +1 Deception (CHA)
  • +11 History (INT)
  • +9 Insight (WIS)
  • +1 Intimidation (CHA)
  • +11 Investigation (INT)
  • +3 Medicine (WIS)
  • +5 Nature (INT)
  • +3 Perception (WIS)
  • +1 Performance (CHA)
  • +1 Persuasion (CHA)
  • +5 Religion (INT)
  • +1 Sleight of Hand (DEX)
  • +1 Stealth (DEX)
  • +3 Survival (WIS)

Spellcasting

Spellcasting Class Wizard Spell Save DC 18 Spell Attack +10
1st 4 Used: 0
2nd 3 Used: 0
3rd 3 Used: 0
4th 3 Used: 0
5th 3 Used: 0
6th 1 Used: 0
7th 1 Used: 0
8th 1 Used: 0
9th 1 Used: 0

Cantrips

  • Mage Hand
  • Message
  • Minor Illusion
  • Prestidigitation
  • Resistance

Level 1 Spells

  • Detect Magic
  • Mage Armor
  • Shield

Level 2 Spells

  • Arcane Lock
  • Detect Thoughts
  • Misty Step
  • See Invisibility

Level 3 Spells

  • Counterspell
  • Dispel Magic
  • Magic Circle

Level 4 Spells

  • Arcane Eye
  • Banishment
  • Otiluke's Resilient Sphere

Level 5 Spells

  • Bigby's Hand
  • Planar Binding
  • Wall of Force

Level 6 Spells

  • Globe of Invulnerability

Level 7 Spells

  • Forcecage

Level 8 Spells

  • Mind Blank
  • Antimagic Field

Level 9 Spells

  • Power Word Kill
  • Wish

Features & Traits

Arcane Recovery

Once per short rest, recover up to 9 spell slot levels.

School of Abjuration

Magnus specialized in abjuration, though he found it philosophically ironic to do so.

Spell Mastery

Counterspell and Dispel Magic can be cast at their lowest level without using a spell slot.

Equipment

Item Qty Notes
Grey Robe of the Arcane Orders 1 Worn at death. Location of remains unknown.
Magnus's Spellbook 1 Lost during the Time of Nightmares. Not destroyed. See GM notes.

Personality

Personality Traits

Absolutely calm in a crisis. Talks to people he is about to kill the same way he talks to people he is about to help: as though they are interesting.

Ideals

The Orders exist because individuals cannot be trusted with the full extent of arcane power. That includes me.

Bonds

Weohstan trusted me with more than he should have. I will not waste that.

Flaws

He told Weohstan what he wanted to hear, once. Only once. He spent the rest of his life making certain it never happened again, and was not always kind about it.

Languages & Proficiencies

Languages: Common, Sacred Magi, Elvish, Dwarvish, Infernal, Draconic
Tool Proficiencies: Calligrapher's Supplies
Distinguishing Features: Always wore his Grey Robe tied with a plain cord rather than the silver chain typically used by senior wizards. Carried no weapons, ever.

Backstory

 

Magnus was the Grey-Robe companion and chief arcane advisor to the last human Emperor of Venn, Weohstan. He survived the Fall of Venn, spent the Time of Nightmares quietly establishing the early framework of what would become the Orders of Wizardry, and died fighting a renegade archmage who called himself Artemis Wyrm.

He died unarmed. This is the detail the Orders carry forward in ceremony -- the ceremonial dagger that every Order member receives at induction is not a weapon. It is a reminder that the wizard whose sacrifice established the precedent for all arcane regulation in Kyrell died without drawing one.

Magnus was not a martyr in the theatrical sense. He knew Artemis Wyrm's vulnerabilities. He knew the encounter would likely be his last. He chose to end it the way he did because the alternative -- a fully armed archmage of his caliber killing a man he had once taught -- would have established the wrong precedent for the nascent Orders. The rule that the Orders exist to govern, not to dominate, had to be demonstrated, not merely stated. Magnus demonstrated it.

The Orders of Wizardry carry a ceremonial dagger in his name and tell his story at induction. Most initiates find it moving. A handful find it troubling. Magnus would have preferred the latter group.