History & Timelines
The history of Kyrell from its founding to the present day.
Age of Myth
Creation of Kyrell
The god-knight Solgarde defeats Halina, the first daughter of the universe and oldest creature in existence, in a titanic clash. As reward, he is perm…
Charoth Walks the World
The entity later called the Corruptor, Charoth, is active in the world. The Zorandor family begins what will become a multi-generational war against h…
Before the Empire of Venn
The Giant Wars Begin
Giants begin to stir across Kyrell. Their consumption of resources is unsustainable. Human and Dwarven civilizations separately launch wars against th…
The Gods Gift Magic
Seeing that mortals cannot overcome the giants alone, the gods gift their followers with arcane and divine magic for the first time, escalating the co…
The Empire of Venn Established
The Council of Venn formally becomes the Empire of Venn, ruled by a long line of human Emperors with counsel from all member races. Solgarde gifts the…
The Council of Venn
The five races — humans, Halvaen, Thwarch, halflings, and gnomes — unite under the Council of Venn, originally a temporary military alliance to coordi…
The Axe of Rule Established
The Axe of Rule enters the historical record as the mechanism by which kingship over the eastern and barbarian peoples of Dracomere is determined. Its…
The Empire of Venn
Charoth Imprisoned
In an unprecedented act of unity, the Orders of Wizardry, Clerics of the major gods, and Warlocks of Venn cooperate to construct a prison for Charoth.…
The Giant Threat Diminishes
With magic and the Spirit Dragons at their disposal, the Empire of Venn reduces the giant threat. The empire, having achieved its purpose, begins to d…
The Spirit Dragons Turn
The Great Spirit Dragons, their original purpose gone and their guidance unasked-for, become overzealous guardians. Their metallic colors fade as thei…
The Spirit Dragon Whistles Produced
The three Orders of Wizardry cooperate for the first time to produce the Spirit Dragon Whistles -- artifacts capable of compelling the Great Spirit Dr…
The Spirit Dragon Wars End
The Spirit Dragon Wars end with the Great Spirit Dragons subdued and withdrawing from mortal affairs. They are not destroyed. The Empire of Venn, too …
The Fall of Venn
The last human Emperor of Venn, Weohstan, fights alongside the gods' new dragons in a valiant defense. It is not enough. Venn is too corrupt to be sav…
The Time of Nightmares
The Time of Nightmares Begins
The thousand years following Venn's fall are called the Time of Nightmares. Almost no records survive. Civilization fractures. The darkness is not abs…
Magnus and the Founding of the Order's Code
Magnus, the former arcane advisor to Emperor Weohstan, drafts what will become the founding ethical code of the Orders of Wizardry -- three principles…
Magnus and the Defeat of Artemis Wyrm
The renegade archmage Artemis Wyrm arises in the chaos following Venn's collapse and establishes the precedent that the Orders must regulate all magic…
The Order of Vembryl Founded
Arcanthos commissions the founding of a martial-arcane order charged with policing the Orders of Wizardry themselves. The Blue Knights -- formally the…
The Orders of Wizardry Coalesce
The Orders of Wizardry first form during this period, establishing their initial regulatory frameworks for the practice of arcane magic. This is the e…
Caernguard Re-Founded
Descendants of the last Emperor Weohstan re-found Caernguard at the confluence of the Caern River and the Blue Vale pass. This act marks the end of th…
The Weohstannuk Empire
The Weohstannuk Empire Established
Caernguard becomes the centerpiece of the Weohstannuk Empire — the first truly human nation, and the last great alliance of humans, dwarves, and event…
The Sundering of the Axe of Rule
Argos the Bear, War Chief of the Eastern Tribesmen, shatters the Axe of Rule against the ritual combat stone rather than yield it to Dorath the Younge…
The Weohstannuk Empire at Height -- The Reign of Emperor Talvos the Just
Emperor Talvos IV, called 'the Just,' presides over what later historians will call the Weohstannuk Empire's period of greatest stability. The Orders …
The High Elves Warn the Imperial Court
The High Elves of the Elysor Reaches, recognizing a pattern in the Maygus's development consistent with earlier historical catastrophes, raise formal …
The Elysor Reaches Seals
After two decades of increasingly urgent warnings to the Weohstannuk imperial court about the Maygus faction's ideological trajectory, the High Elves …
The Maygus Inner Circle Disappears
As the Weohstannuk Empire collapses, the inner circle of the Maygus vanishes. Their fate is not documented. The outer circle scatters. Maygus Thralls …
The Maygus and the Fall of the Second Empire
A faction of Imperial Advisors called the Maygus — wizards and sorcerers with revolutionary theories about magic, governance, and draconic power — pro…
Fall of Weohstannuk Empire
The Present Age Begins
The Weohstannuk Empire has fallen. Caernguard survives, greatly diminished. The Orders of Wizardry remain the dominant arcane power. The Blue Knights …
Age of Myth
| Date | Event | Summary |
|---|---|---|
| ~-4000 AM | Creation of Kyrell | The god-knight Solgarde defeats Halina, the first daughter of the universe and oldest creature in ex… |
| ~-3001 AM | Charoth Walks the World | The entity later called the Corruptor, Charoth, is active in the world. The Zorandor family begins w… |
Before the Empire of Venn
| Date | Event | Summary |
|---|---|---|
| ~-3000 BV | The Giant Wars Begin | Giants begin to stir across Kyrell. Their consumption of resources is unsustainable. Human and Dwarv… |
| ~-2800 BV | The Gods Gift Magic | Seeing that mortals cannot overcome the giants alone, the gods gift their followers with arcane and … |
| ~-2700 EV | The Empire of Venn Established | The Council of Venn formally becomes the Empire of Venn, ruled by a long line of human Emperors with… |
| ~-2700 EV | The Council of Venn | The five races — humans, Halvaen, Thwarch, halflings, and gnomes — unite under the Council of Venn, … |
| ~-2600 BV (date disputed) | The Axe of Rule Established | The Axe of Rule enters the historical record as the mechanism by which kingship over the eastern and… |
The Empire of Venn
| Date | Event | Summary |
|---|---|---|
| Shadedeep 28, -2700 EV (Double New Moon) | Charoth Imprisoned | In an unprecedented act of unity, the Orders of Wizardry, Clerics of the major gods, and Warlocks of… |
| ~-1500 EV | The Giant Threat Diminishes | With magic and the Spirit Dragons at their disposal, the Empire of Venn reduces the giant threat. Th… |
| ~-350 EV | The Spirit Dragons Turn | The Great Spirit Dragons, their original purpose gone and their guidance unasked-for, become overzea… |
| ~-325 EV | The Spirit Dragon Whistles Produced | The three Orders of Wizardry cooperate for the first time to produce the Spirit Dragon Whistles -- a… |
| ~-310 EV | The Spirit Dragon Wars End | The Spirit Dragon Wars end with the Great Spirit Dragons subdued and withdrawing from mortal affairs… |
| ~-300 EV | The Fall of Venn | The last human Emperor of Venn, Weohstan, fights alongside the gods' new dragons in a valiant defens… |
The Time of Nightmares
| Date | Event | Summary |
|---|---|---|
| ~-300 TN | The Time of Nightmares Begins | The thousand years following Venn's fall are called the Time of Nightmares. Almost no records surviv… |
| ~-280 TN | Magnus and the Founding of the Order's Code | Magnus, the former arcane advisor to Emperor Weohstan, drafts what will become the founding ethical … |
| ~-270 TN | Magnus and the Defeat of Artemis Wyrm | The renegade archmage Artemis Wyrm arises in the chaos following Venn's collapse and establishes the… |
| ~-200 TN | The Order of Vembryl Founded | Arcanthos commissions the founding of a martial-arcane order charged with policing the Orders of Wiz… |
| ~-100 TN | The Orders of Wizardry Coalesce | The Orders of Wizardry first form during this period, establishing their initial regulatory framewor… |
| -1 TN | Caernguard Re-Founded | Descendants of the last Emperor Weohstan re-found Caernguard at the confluence of the Caern River an… |
The Weohstannuk Empire
| Date | Event | Summary |
|---|---|---|
| 1 WE | The Weohstannuk Empire Established | Caernguard becomes the centerpiece of the Weohstannuk Empire — the first truly human nation, and the… |
| ~300 WE | The Sundering of the Axe of Rule | Argos the Bear, War Chief of the Eastern Tribesmen, shatters the Axe of Rule against the ritual comb… |
| ~400 WE | The Weohstannuk Empire at Height -- The Reign of Emperor Talvos the Just | Emperor Talvos IV, called 'the Just,' presides over what later historians will call the Weohstannuk … |
| ~1927 WE | The High Elves Warn the Imperial Court | The High Elves of the Elysor Reaches, recognizing a pattern in the Maygus's development consistent w… |
| ~1947 WE | The Elysor Reaches Seals | After two decades of increasingly urgent warnings to the Weohstannuk imperial court about the Maygus… |
| ~1985 WE | The Maygus Inner Circle Disappears | As the Weohstannuk Empire collapses, the inner circle of the Maygus vanishes. Their fate is not docu… |
| ~1990 WE | The Maygus and the Fall of the Second Empire | A faction of Imperial Advisors called the Maygus — wizards and sorcerers with revolutionary theories… |
Fall of Weohstannuk Empire
| Date | Event | Summary |
|---|---|---|
| 2000 FW | The Present Age Begins | The Weohstannuk Empire has fallen. Caernguard survives, greatly diminished. The Orders of Wizardry r… |