History & Timelines

The history of Kyrell from its founding to the present day.

Age of Myth

~-4000 AM

Creation of Kyrell

The god-knight Solgarde defeats Halina, the first daughter of the universe and oldest creature in existence, in a titanic clash. As reward, he is perm…

~-3001 AM

Charoth Walks the World

The entity later called the Corruptor, Charoth, is active in the world. The Zorandor family begins what will become a multi-generational war against h…

Before the Empire of Venn

~-3000 BV

The Giant Wars Begin

Giants begin to stir across Kyrell. Their consumption of resources is unsustainable. Human and Dwarven civilizations separately launch wars against th…

~-2800 BV

The Gods Gift Magic

Seeing that mortals cannot overcome the giants alone, the gods gift their followers with arcane and divine magic for the first time, escalating the co…

~-2700 EV

The Empire of Venn Established

The Council of Venn formally becomes the Empire of Venn, ruled by a long line of human Emperors with counsel from all member races. Solgarde gifts the…

~-2700 EV

The Council of Venn

The five races — humans, Halvaen, Thwarch, halflings, and gnomes — unite under the Council of Venn, originally a temporary military alliance to coordi…

~-2600 BV (date disputed)

The Axe of Rule Established

The Axe of Rule enters the historical record as the mechanism by which kingship over the eastern and barbarian peoples of Dracomere is determined. Its…

The Empire of Venn

Shadedeep 28, -2700 EV (Double New Moon)

Charoth Imprisoned

In an unprecedented act of unity, the Orders of Wizardry, Clerics of the major gods, and Warlocks of Venn cooperate to construct a prison for Charoth.…

~-1500 EV

The Giant Threat Diminishes

With magic and the Spirit Dragons at their disposal, the Empire of Venn reduces the giant threat. The empire, having achieved its purpose, begins to d…

~-350 EV

The Spirit Dragons Turn

The Great Spirit Dragons, their original purpose gone and their guidance unasked-for, become overzealous guardians. Their metallic colors fade as thei…

~-325 EV

The Spirit Dragon Whistles Produced

The three Orders of Wizardry cooperate for the first time to produce the Spirit Dragon Whistles -- artifacts capable of compelling the Great Spirit Dr…

~-310 EV

The Spirit Dragon Wars End

The Spirit Dragon Wars end with the Great Spirit Dragons subdued and withdrawing from mortal affairs. They are not destroyed. The Empire of Venn, too …

~-300 EV

The Fall of Venn

The last human Emperor of Venn, Weohstan, fights alongside the gods' new dragons in a valiant defense. It is not enough. Venn is too corrupt to be sav…

The Time of Nightmares

~-300 TN

The Time of Nightmares Begins

The thousand years following Venn's fall are called the Time of Nightmares. Almost no records survive. Civilization fractures. The darkness is not abs…

~-280 TN

Magnus and the Founding of the Order's Code

Magnus, the former arcane advisor to Emperor Weohstan, drafts what will become the founding ethical code of the Orders of Wizardry -- three principles…

~-270 TN

Magnus and the Defeat of Artemis Wyrm

The renegade archmage Artemis Wyrm arises in the chaos following Venn's collapse and establishes the precedent that the Orders must regulate all magic…

~-200 TN

The Order of Vembryl Founded

Arcanthos commissions the founding of a martial-arcane order charged with policing the Orders of Wizardry themselves. The Blue Knights -- formally the…

~-100 TN

The Orders of Wizardry Coalesce

The Orders of Wizardry first form during this period, establishing their initial regulatory frameworks for the practice of arcane magic. This is the e…

-1 TN

Caernguard Re-Founded

Descendants of the last Emperor Weohstan re-found Caernguard at the confluence of the Caern River and the Blue Vale pass. This act marks the end of th…

The Weohstannuk Empire

1 WE

The Weohstannuk Empire Established

Caernguard becomes the centerpiece of the Weohstannuk Empire — the first truly human nation, and the last great alliance of humans, dwarves, and event…

~300 WE

The Sundering of the Axe of Rule

Argos the Bear, War Chief of the Eastern Tribesmen, shatters the Axe of Rule against the ritual combat stone rather than yield it to Dorath the Younge…

~400 WE

The Weohstannuk Empire at Height -- The Reign of Emperor Talvos the Just

Emperor Talvos IV, called 'the Just,' presides over what later historians will call the Weohstannuk Empire's period of greatest stability. The Orders …

~1927 WE

The High Elves Warn the Imperial Court

The High Elves of the Elysor Reaches, recognizing a pattern in the Maygus's development consistent with earlier historical catastrophes, raise formal …

~1947 WE

The Elysor Reaches Seals

After two decades of increasingly urgent warnings to the Weohstannuk imperial court about the Maygus faction's ideological trajectory, the High Elves …

~1985 WE

The Maygus Inner Circle Disappears

As the Weohstannuk Empire collapses, the inner circle of the Maygus vanishes. Their fate is not documented. The outer circle scatters. Maygus Thralls …

~1990 WE

The Maygus and the Fall of the Second Empire

A faction of Imperial Advisors called the Maygus — wizards and sorcerers with revolutionary theories about magic, governance, and draconic power — pro…

Fall of Weohstannuk Empire

2000 FW

The Present Age Begins

The Weohstannuk Empire has fallen. Caernguard survives, greatly diminished. The Orders of Wizardry remain the dominant arcane power. The Blue Knights …

Age of Myth

Date Event Summary
~-4000 AM Creation of Kyrell The god-knight Solgarde defeats Halina, the first daughter of the universe and oldest creature in ex…
~-3001 AM Charoth Walks the World The entity later called the Corruptor, Charoth, is active in the world. The Zorandor family begins w…

Before the Empire of Venn

Date Event Summary
~-3000 BV The Giant Wars Begin Giants begin to stir across Kyrell. Their consumption of resources is unsustainable. Human and Dwarv…
~-2800 BV The Gods Gift Magic Seeing that mortals cannot overcome the giants alone, the gods gift their followers with arcane and …
~-2700 EV The Empire of Venn Established The Council of Venn formally becomes the Empire of Venn, ruled by a long line of human Emperors with…
~-2700 EV The Council of Venn The five races — humans, Halvaen, Thwarch, halflings, and gnomes — unite under the Council of Venn, …
~-2600 BV (date disputed) The Axe of Rule Established The Axe of Rule enters the historical record as the mechanism by which kingship over the eastern and…

The Empire of Venn

Date Event Summary
Shadedeep 28, -2700 EV (Double New Moon) Charoth Imprisoned In an unprecedented act of unity, the Orders of Wizardry, Clerics of the major gods, and Warlocks of…
~-1500 EV The Giant Threat Diminishes With magic and the Spirit Dragons at their disposal, the Empire of Venn reduces the giant threat. Th…
~-350 EV The Spirit Dragons Turn The Great Spirit Dragons, their original purpose gone and their guidance unasked-for, become overzea…
~-325 EV The Spirit Dragon Whistles Produced The three Orders of Wizardry cooperate for the first time to produce the Spirit Dragon Whistles -- a…
~-310 EV The Spirit Dragon Wars End The Spirit Dragon Wars end with the Great Spirit Dragons subdued and withdrawing from mortal affairs…
~-300 EV The Fall of Venn The last human Emperor of Venn, Weohstan, fights alongside the gods' new dragons in a valiant defens…

The Time of Nightmares

Date Event Summary
~-300 TN The Time of Nightmares Begins The thousand years following Venn's fall are called the Time of Nightmares. Almost no records surviv…
~-280 TN Magnus and the Founding of the Order's Code Magnus, the former arcane advisor to Emperor Weohstan, drafts what will become the founding ethical …
~-270 TN Magnus and the Defeat of Artemis Wyrm The renegade archmage Artemis Wyrm arises in the chaos following Venn's collapse and establishes the…
~-200 TN The Order of Vembryl Founded Arcanthos commissions the founding of a martial-arcane order charged with policing the Orders of Wiz…
~-100 TN The Orders of Wizardry Coalesce The Orders of Wizardry first form during this period, establishing their initial regulatory framewor…
-1 TN Caernguard Re-Founded Descendants of the last Emperor Weohstan re-found Caernguard at the confluence of the Caern River an…

The Weohstannuk Empire

Date Event Summary
1 WE The Weohstannuk Empire Established Caernguard becomes the centerpiece of the Weohstannuk Empire — the first truly human nation, and the…
~300 WE The Sundering of the Axe of Rule Argos the Bear, War Chief of the Eastern Tribesmen, shatters the Axe of Rule against the ritual comb…
~400 WE The Weohstannuk Empire at Height -- The Reign of Emperor Talvos the Just Emperor Talvos IV, called 'the Just,' presides over what later historians will call the Weohstannuk …
~1927 WE The High Elves Warn the Imperial Court The High Elves of the Elysor Reaches, recognizing a pattern in the Maygus's development consistent w…
~1947 WE The Elysor Reaches Seals After two decades of increasingly urgent warnings to the Weohstannuk imperial court about the Maygus…
~1985 WE The Maygus Inner Circle Disappears As the Weohstannuk Empire collapses, the inner circle of the Maygus vanishes. Their fate is not docu…
~1990 WE The Maygus and the Fall of the Second Empire A faction of Imperial Advisors called the Maygus — wizards and sorcerers with revolutionary theories…

Fall of Weohstannuk Empire

Date Event Summary
2000 FW The Present Age Begins The Weohstannuk Empire has fallen. Caernguard survives, greatly diminished. The Orders of Wizardry r…