Factions
Guilds, governments, cults, and alliances of Kyrell.
Kajima (The Varekate)
Island NationAn island nation off the eastern coast of Dracomere.
The Coastal Confederacy
Loose Alliance Of Port CitiesA loose alliance of port cities bound by trade agreements rather than government.
The Elysor Reaches
High Elven Sovereign TerritorySovereign preservation of High Elven civilization and the Life Tree. No stated external goals. The R…
The Grasslands of the Horned Folk
Sovereign Minotaur TerritoryNominally sovereign Minotaur territory.
The Iron Road Company
Mercenary CompanyProvide reliable military and security services to whoever pays, maintain a reputation for completin…
The Kingdom of the Hart
Traditional MonarchyA traditional monarchy in the northern Settled Lands, ruled by a lineage with documented divine patr…
The Ledger
Criminal OrganizationControl the information economy of the Settled Lands -- who knows what about whom, and at what price…
The Mage-Councils
City-States (multiple, Independently Governed)Several city-states in the center of the Settled Lands are governed directly by councils that includ…
The Saltwatch
Criminal OrganizationControl the movement of people, goods, and information through the Saltmere port network -- smugglin…
The Underdark Fringes
Ungoverned TerritoryNo unified goals. Multiple competing powers occupy the upper Underdark beneath Dracomere, none domin…