Factions

Guilds, governments, cults, and alliances of Kyrell.

Kajima (The Varekate)

Island Nation

Sun Emperor Haruveth Soran-Kai

An island nation off the eastern coast of Dracomere.

The Coastal Confederacy

Loose Alliance Of Port Cities

A loose alliance of port cities bound by trade agreements rather than government.

The Elysor Reaches

High Elven Sovereign Territory

Lawful Neutral

The Sun King Aelindrath

Sovereign preservation of High Elven civilization and the Life Tree. No stated external goals. The R…

The Grasslands of the Horned Folk

Sovereign Minotaur Territory

Nominally sovereign Minotaur territory.

The Iron Road Company

Mercenary Company

Lawful Neutral

Veth Ironwall

Provide reliable military and security services to whoever pays, maintain a reputation for completin…

The Kingdom of the Hart

Traditional Monarchy

Queen Maren Ashford

A traditional monarchy in the northern Settled Lands, ruled by a lineage with documented divine patr…

The Ledger

Criminal Organization

Lawful Neutral

Control the information economy of the Settled Lands -- who knows what about whom, and at what price…

The Mage-Councils

City-States (multiple, Independently Governed)

Archmage Theodric Vane

Several city-states in the center of the Settled Lands are governed directly by councils that includ…

The Saltwatch

Criminal Organization

Chaotic Neutral

Watch-Captain Sera Coldwater

Control the movement of people, goods, and information through the Saltmere port network -- smugglin…

The Underdark Fringes

Ungoverned Territory

Varies

No unified goals. Multiple competing powers occupy the upper Underdark beneath Dracomere, none domin…