Moot-Chair Druva Ironback
The Voice of the Moot
Saving Throws
- +7 Strength
- +5 Dexterity
- +7 Constitution
- +5 Intelligence
- +2 Wisdom
- +3 Charisma
Skills
- +2 Acrobatics (DEX)
- +2 Animal Handling (WIS)
- +2 Arcana (INT)
- +7 Athletics (STR)
- +3 Deception (CHA)
- +2 History (INT)
- +2 Insight (WIS)
- +9 Intimidation (CHA)
- +2 Investigation (INT)
- +2 Medicine (WIS)
- +2 Nature (INT)
- +2 Perception (WIS)
- +3 Performance (CHA)
- +6 Persuasion (CHA)
- +2 Religion (INT)
- +2 Sleight of Hand (DEX)
- +8 Stealth (DEX)
- +2 Survival (WIS)
Features & Traits
Bonus action to rage: advantage on STR checks and saves, +2 melee damage, resistance to B/P/S damage. Lasts 1 minute.
Advantage on first attack roll each turn; attackers have advantage against her until next turn.
Advantage on DEX saving throws against visible effects.
+10 speed when not wearing heavy armor.
Extra 2d6 damage when attacking with advantage or with an adjacent ally.
Bonus action to Dash, Disengage, or Hide.
Proficiency in Intimidation; may use STR instead of CHA for Intimidation checks.
Equipment
| Item | Qty | Notes |
|---|---|---|
| Greataxe | 1 | Kept behind the chair during sessions. Present at all times. |
| Hand axe | 2 | |
| Hide Armor | 1 | Ironmeet Moot-Chair's formal colors worked into the stitching. |
| Moot Seal | 1 | The official seal of the Ironmeet Moot-Chair. More useful than any weapon in most situations she faces. |
Personality
Personality Traits
Laughs easily and means it every time. Does not confuse this with being easy to deal with.
Ideals
Ironmeet works because everyone who comes here needs something from someone they'd rather not need it from. My job is to make sure that necessity produces agreement rather than violence.
Bonds
The Moot has been held here for four hundred years. I intend to hand it to my successor intact.
Flaws
She has governed long enough to recognize patterns, and occasionally acts on the pattern rather than the specific situation in front of her. She has been wrong about this twice. Both times were instructive.
Languages & Proficiencies
Backstory
Druva Ironback is the elected Moot-Chair of Ironmeet, serving her third two-year term -- a tenure length that is unusual enough to attract comment and explainable enough that the comment tends to resolve in her favor. She has been re-elected twice by a council that includes Eastern Tribesmen, dwarves, half-orcs, and Minotaurs, which means she has been found acceptable by people who don't find each other acceptable, which is either a remarkable political achievement or a sign that she is very good at managing expectations, or both.
The filed horns are the first thing outsiders notice and usually the first thing they ask about. The short explanation she gives freely: she filed them voluntarily when she was elected to the council, before her first chairmanship, as a signal to the non-Minotaur council members that she was not bringing her combat-class status into the chamber with her. The longer explanation, which she gives to people who have been in Ironmeet long enough to understand the context: in Minotaur culture, filed horns are a mark of outcaste status, reserved for the shamed. She claimed the symbol herself before it could be used against her, and in doing so changed what it meant -- at least in this room, in this council, for the duration of her service. This is either enormously courageous or the kind of cultural appropriation that makes traditionalists uncomfortable. She is aware of both readings and has decided the chair is worth it.
She runs the Moot Council with the practical efficiency of someone who has been managing situations where violence is always one bad decision away for most of her adult life. The chamber has specific protocols. The protocols exist because she wrote them. They are, by general council consensus, the reason the chamber has not produced a serious incident in six years.