Queen Maren Ashford
The Warden Queen
Saving Throws
- +8 Strength
- +2 Dexterity
- +7 Constitution
- +1 Intelligence
- +6 Wisdom
- +6 Charisma
Skills
- +2 Acrobatics (DEX)
- +2 Animal Handling (WIS)
- +1 Arcana (INT)
- +8 Athletics (STR)
- +2 Deception (CHA)
- +1 History (INT)
- +2 Insight (WIS)
- +6 Intimidation (CHA)
- +1 Investigation (INT)
- +2 Medicine (WIS)
- +1 Nature (INT)
- +6 Perception (WIS)
- +2 Performance (CHA)
- +6 Persuasion (CHA)
- +1 Religion (INT)
- +2 Sleight of Hand (DEX)
- +2 Stealth (DEX)
- +2 Survival (WIS)
Spellcasting
Level 1 Spells
- Protection from Evil and Good
- Sanctuary
- Bless
- Shield of Faith
- Command
Level 2 Spells
- Lesser Restoration
- Zone of Truth
- Aid
Features & Traits
Once per short rest, take one additional action.
Attack twice when taking the Attack action.
Once per long rest, reroll a failed saving throw.
Detect the presence of celestials, fiends, and undead within 60 ft.
Pool of 20 HP to restore to touched creatures, or 5 HP to cure disease or poison.
Allies within 10 ft. add +2 (CHA mod) to saving throws.
Immune to disease.
+1 AC while wearing armor.
Equipment
| Item | Qty | Notes |
|---|---|---|
| Warhammer | 1 | Functional. Shows use. Personally commissioned. |
| Warhammer | 1 | Ceremonial. Carried at formal occasions. Vorathem's symbol engraved on the head. |
| Plate Armor | 1 | Hart royal livery. +1. |
| Shield | 1 | Hart royal arms. |
| Ring of Resistance | 1 | Fire resistance. Family heirloom. |
Personality
Personality Traits
She asks one question before making any decision: what does this cost, and who pays it. Not rhetorically. She expects an answer.
Ideals
The kingdom is its people, not its borders. Hartholm's walls are exceptional because the people who built them believed this.
Bonds
Vorathem's patronage of the Hart lineage is not a privilege. It is an obligation, and she intends to be worthy of it.
Flaws
She holds herself to a standard she would not apply to anyone else, and is quietly punishing about it when she falls short.
Languages & Proficiencies
Backstory
Maren Ashford has been Queen of the Hart for fourteen years, inheriting a throne that has been stable for most of its history and a kingdom that values competence over pageantry. She is the kind of ruler who makes the visiting dignitaries from Archenveil faintly uncomfortable -- not because she is hostile to them, but because she is clearly not trying to impress them, and that absence of effort reads, in diplomatic contexts, as a subtle form of dominance.
She trained as a fighter before she was ever considered likely to rule -- she was third in succession when her training began, and her parents believed that a Hart royal who could not hold their own in the field was a Hart royal who would eventually embarrass the crown. She distinguished herself sufficiently that when succession brought her unexpectedly forward, the army regarded the transition with more comfort than the court did.
The Kingdom of the Hart has never signed an Order-jurisdiction compact, and Maren has not changed this. She is not hostile to magic or to the Orders specifically; she simply does not intend to sign away a category of royal authority to an external body without a compelling reason, and no one has offered her one. The Orders find this position frustrating. She finds their frustration informative.
Her relationship with Vorathem's clergy is genuine rather than ceremonial. She practices a craft -- masonry, specifically -- which is unusual for a ruling monarch and which she pursues with the same methodical seriousness she brings to governance. The warhammer she carries at formal occasions is one she commissioned herself, to a design she specified, and she was present at the forging. Vorathem's clergy regard this as appropriate. Most of her court regards it as eccentric. She has not changed the practice.