Warden-Chair Osric Dunmore
The Steward
Saving Throws
- +4 Strength
- +6 Dexterity
- +5 Constitution
- +6 Intelligence
- +2 Wisdom
- +1 Charisma
Skills
- +3 Acrobatics (DEX)
- +2 Animal Handling (WIS)
- +3 Arcana (INT)
- +4 Athletics (STR)
- +4 Deception (CHA)
- +3 History (INT)
- +2 Insight (WIS)
- +1 Intimidation (CHA)
- +6 Investigation (INT)
- +2 Medicine (WIS)
- +3 Nature (INT)
- +8 Perception (WIS)
- +1 Performance (CHA)
- +1 Persuasion (CHA)
- +3 Religion (INT)
- +3 Sleight of Hand (DEX)
- +9 Stealth (DEX)
- +2 Survival (WIS)
Features & Traits
Once per short rest, take one additional action.
Attack twice when taking the Attack action.
Extra 2d6 damage when attacking with advantage or when an ally is adjacent to the target.
Bonus action to Dash, Disengage, or Hide.
Reaction to halve damage from one attack per round.
Equipment
| Item | Qty | Notes |
|---|---|---|
| Shortsword | 1 | Kept under the desk. Has never been used in his time as Warden-Chair. |
| Dagger | 2 | |
| Studded Leather | 1 | Worn under his formal robes on days he expects trouble. |
| Ledger | 1 | Contains more information about Caernguard's actual operations than any official city record. |
Personality
Personality Traits
Tells people what they need to know, not what they want to hear. Does this without visible satisfaction, which makes it worse.
Ideals
Caernguard has survived everything the world has thrown at it for thousands of years. It will survive this too. My job is to make sure 'this' doesn't become 'the thing that finally broke it.'
Bonds
The city is mine to steward, not to own. The distinction matters more to me than it does to most of my colleagues on the Council.
Flaws
He trusts process over people, which means he is occasionally blindsided by people doing things processes don't account for.
Languages & Proficiencies
Backstory
Osric Dunmore was a guild master before he was a Warden-Chair -- head of the Stonemason's Guild for twelve years, a position he obtained through the combination of technical competence and the kind of political patience that guild politics rewards and that most people don't recognize as political skill until they've watched it operate for a decade. His election to the Council of Stewards was not surprising to anyone who had watched him manage the guild. His election to Warden-Chair four years later was somewhat more surprising, because the position typically goes to someone with a more visible public profile, and Dunmore's profile had always been deliberately modest.
He governs Caernguard the way he ran the guild: by understanding what the institution actually requires rather than what it is supposed to require, and by making sure the right things happen without always being the person who visibly makes them happen. This approach has kept the city stable through three significant external pressures in nine years. It has not made him popular. He is not trying to be popular. He is trying to ensure that in another nine years, the city's walls still stand and the people inside them can still feed themselves, which is a more demanding standard than it sounds in a city of Caernguard's age and strategic position.
He is aware of the Maygus Thrall problem in the city's older districts. He has not publicized this awareness because he has concluded that publicly acknowledging the presence of sleeper agents in Caernguard would cause more immediate harm than the sleeper agents themselves are currently causing. This is a calculation he revisits regularly. He has not yet concluded he was wrong to make it.